package Pieces;

import logic.BeamDirection;
import logic.Piece;
import logic.Team;

public class Pharaoh implements Piece{
	private Team owner;
	
	public Pharaoh(Team owner){
		this.owner = owner;
	}

	public Team getTeam() {
		return owner;
	}

	public BeamDirection reflexBeam(BeamDirection incidence) {
		return BeamDirection.NODIRECTION;
	}

	public void resetPiece() {
		
	}

	public void rotateLeft() {
		
	}

	public void rotateRigth() {
		
	}


}
